use bevy::prelude::*; use crate::CHARACTER_SPEED; #[derive(Debug, Component)] pub struct Player; impl Player { pub fn setup_player(mut commands: Commands, asset_server: Res) { let image = asset_server.load::("character.png"); commands.spawn(( Sprite::from_image(image), Transform::from_xyz(0.0, 0.0, 0.0), Player, )); } pub fn move_player( time: Res