use bevy::prelude::*; use crate::CHARACTER_SPEED; #[derive(Debug, Component)] pub struct Player { pub fish_count: usize, pub money: usize, } impl Player { pub fn setup(mut commands: Commands, asset_server: Res) { let image = asset_server.load::("character.png"); commands.spawn(( Sprite::from_image(image), Transform::from_xyz(0.0, 0.0, 0.0), Player { fish_count: 0, money: 0, }, )); } pub fn r#move( time: Res