feat: ✨ player movement
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.gitignore
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.gitignore
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/target
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Cargo.lock
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Cargo.lock
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Cargo.toml
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Cargo.toml
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[package]
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name = "fisher"
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version = "0.1.0"
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edition = "2021"
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[dependencies]
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bevy = "0.15.2"
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assets/character.png
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assets/character.png
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src/main.rs
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src/main.rs
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use bevy::{
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app::{App, Startup, Update},
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asset::AssetServer,
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image::Image,
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input::ButtonInput,
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prelude::{Camera2d, Commands, Component, KeyCode, Query, Res, Transform, With},
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sprite::Sprite,
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time::Time,
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DefaultPlugins,
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};
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const CHARACTER_SPEED: f32 = 300.0;
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#[derive(Debug, Component)]
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struct Player {}
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fn main() {
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println!("Hello, world!");
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App::new()
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.add_plugins(DefaultPlugins)
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.add_systems(Startup, load_character)
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.add_systems(Update, move_character)
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.run();
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}
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fn load_character(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands.spawn(Camera2d::default());
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let image = asset_server.load::<Image>("character.png");
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commands.spawn((
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Sprite::from_image(image),
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Transform::from_xyz(0.0, 0.0, 0.0),
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Player {},
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));
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}
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fn move_character(
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time: Res<Time>,
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mut character_transform: Query<&mut Transform, With<Player>>,
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keyboard_input: Res<ButtonInput<KeyCode>>,
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) {
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let mut character_transform = character_transform.get_single_mut().unwrap();
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let translation = CHARACTER_SPEED * time.delta_secs();
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if keyboard_input.pressed(KeyCode::KeyW) {
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character_transform.translation.y += translation;
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}
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if keyboard_input.pressed(KeyCode::KeyS) {
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character_transform.translation.y -= translation;
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}
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if keyboard_input.pressed(KeyCode::KeyA) {
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character_transform.translation.x -= translation;
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}
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if keyboard_input.pressed(KeyCode::KeyD) {
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character_transform.translation.x += translation;
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}
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}
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