feat: ✨ inventory panel
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9f52e24582
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7 changed files with 125 additions and 52 deletions
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@ -1,6 +1,8 @@
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use bevy::prelude::*;
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use crate::{player::Player, FISH_PRICE, INTERACTION_AREA_RADIUS};
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use crate::{
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player::Player, player_inventory::PlayerInventory, FISH_PRICE, INTERACTION_AREA_RADIUS,
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};
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#[derive(Debug, Component)]
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pub struct Market;
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@ -18,12 +20,12 @@ impl Market {
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pub fn sell(
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player_transform_query: Query<&Transform, With<Player>>,
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mut player_query: Query<&mut Player, With<Player>>,
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mut player_inventory_query: Query<&mut PlayerInventory, With<PlayerInventory>>,
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market_query: Query<&Transform, With<Market>>,
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keyboard: Res<ButtonInput<KeyCode>>,
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) {
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let player_transform = player_transform_query.get_single().unwrap();
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let mut player = player_query.get_single_mut().unwrap();
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let mut player_inventory = player_inventory_query.get_single_mut().unwrap();
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for market_query in &market_query {
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let distance = player_transform
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@ -32,8 +34,8 @@ impl Market {
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if distance < INTERACTION_AREA_RADIUS {
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if keyboard.just_pressed(KeyCode::KeyE) {
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player.money = player.fish_count * FISH_PRICE;
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player.fish_count = 0;
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player_inventory.money += player_inventory.fish * FISH_PRICE;
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player_inventory.fish = 0;
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}
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}
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}
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