feat: ✨ draw window, since windows are rectangle we're good
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.gitignore
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.gitignore
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/target
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2415
Cargo.lock
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2415
Cargo.lock
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9
Cargo.toml
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Cargo.toml
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[package]
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name = "draw_rectangle"
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version = "0.1.0"
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edition = "2024"
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[dependencies]
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tokio = { version = "1.43.0", features = ["full"] }
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wgpu = "24.0.1"
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winit = "0.30.9"
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132
src/drawing.rs
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132
src/drawing.rs
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use std::sync::Arc;
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use wgpu::{
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Backends, Color, CompositeAlphaMode, Device, DeviceDescriptor, Features, Instance,
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InstanceDescriptor, Limits, LoadOp, Operations, PowerPreference, PresentMode, Queue,
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RenderPassColorAttachment, RenderPassDescriptor, RequestAdapterOptions, StoreOp, Surface,
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SurfaceConfiguration, TextureFormat, TextureUsages, TextureViewDescriptor,
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};
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use winit::{dpi::PhysicalSize, window::Window};
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#[derive(Debug)]
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pub struct State {
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surface: Surface<'static>,
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device: Device,
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queue: Queue,
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surface_format: TextureFormat,
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size: PhysicalSize<u32>,
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window: Arc<Window>,
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}
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impl State {
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pub async fn new(window: Arc<Window>) -> Self {
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let size = window.inner_size();
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let instance = Instance::new(&InstanceDescriptor {
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backends: Backends::all(),
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..Default::default()
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});
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let surface = instance.create_surface(window.clone()).unwrap();
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let adapter = instance
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.request_adapter(&RequestAdapterOptions {
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power_preference: PowerPreference::default(),
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force_fallback_adapter: false,
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compatible_surface: Some(&surface),
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})
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.await
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.unwrap();
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let (device, queue) = adapter
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.request_device(
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&DeviceDescriptor {
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label: None,
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required_features: Features::empty(),
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required_limits: Limits::default(),
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memory_hints: Default::default(),
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},
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None,
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)
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.await
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.unwrap();
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let surface_capabilities = surface.get_capabilities(&adapter);
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let surface_format = surface_capabilities
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.formats
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.iter()
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.find(|texture_format| texture_format.is_srgb())
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.copied()
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.unwrap_or(*surface_capabilities.formats.get(0).unwrap());
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let state = Self {
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surface,
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device,
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queue,
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size,
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window,
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surface_format,
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};
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state.surface_configure();
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state
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}
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fn surface_configure(&self) {
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let surface_config = SurfaceConfiguration {
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usage: TextureUsages::RENDER_ATTACHMENT,
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format: self.surface_format,
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width: self.size.width,
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height: self.size.height,
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present_mode: PresentMode::Immediate,
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desired_maximum_frame_latency: 2,
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alpha_mode: CompositeAlphaMode::Auto,
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view_formats: vec![],
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};
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self.surface.configure(&self.device, &surface_config);
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}
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pub fn get_window(&self) -> &Window {
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&self.window
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}
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pub fn resize(&mut self, new_size: PhysicalSize<u32>) {
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self.size = new_size;
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self.surface_configure();
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}
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pub fn render(&mut self) {
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let surface_texture = self.surface.get_current_texture().unwrap();
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let texture_view = surface_texture.texture.create_view(&TextureViewDescriptor {
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format: Some(self.surface_format.add_srgb_suffix()),
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..Default::default()
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});
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let mut encoder = self.device.create_command_encoder(&Default::default());
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let renderpass = encoder.begin_render_pass(&RenderPassDescriptor {
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label: None,
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color_attachments: &[Some(RenderPassColorAttachment {
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view: &texture_view,
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resolve_target: None,
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ops: Operations {
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load: LoadOp::Clear(Color::WHITE),
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store: StoreOp::Store,
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},
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})],
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depth_stencil_attachment: None,
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timestamp_writes: None,
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occlusion_query_set: None,
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});
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// here draw
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drop(renderpass);
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self.queue.submit([encoder.finish()]);
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self.window.pre_present_notify();
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surface_texture.present();
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}
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}
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2
src/lib.rs
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2
src/lib.rs
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pub mod drawing;
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pub mod windowing;
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7
src/main.rs
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7
src/main.rs
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use draw_rectangle::windowing::run;
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fn main() {
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println!("Hello, world!");
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run();
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println!("\n\tSuch a late goodbye");
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}
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61
src/windowing.rs
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61
src/windowing.rs
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use std::sync::Arc;
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use tokio::runtime::Runtime;
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use winit::{
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application::ApplicationHandler,
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event::WindowEvent,
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event_loop::{ActiveEventLoop, ControlFlow, EventLoop},
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window::{Window, WindowId},
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};
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use crate::drawing::State;
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pub fn run() {
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let event_loop = EventLoop::new().unwrap();
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event_loop.set_control_flow(ControlFlow::Wait);
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let mut app = App::default();
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event_loop.run_app(&mut app).unwrap();
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}
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#[derive(Debug, Default)]
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pub struct App {
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state: Option<State>,
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}
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impl ApplicationHandler for App {
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fn resumed(&mut self, event_loop: &ActiveEventLoop) {
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let window = Arc::new(
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event_loop
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.create_window(Window::default_attributes())
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.unwrap(),
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);
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let state = Runtime::new().unwrap().block_on(State::new(window.clone()));
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self.state = Some(state);
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window.request_redraw();
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}
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fn window_event(
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&mut self,
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event_loop: &ActiveEventLoop,
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_window_id: WindowId,
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event: WindowEvent,
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) {
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match event {
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WindowEvent::CloseRequested => {
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println!("Time to pack up!, See ya");
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event_loop.exit();
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}
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WindowEvent::RedrawRequested => {
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self.state.as_mut().unwrap().render();
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self.state.as_ref().unwrap().get_window().request_redraw();
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}
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WindowEvent::Resized(new_size) => {
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self.state.as_mut().unwrap().resize(new_size);
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}
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_ => (),
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}
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}
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}
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