feat: ✨ draw window, since windows are rectangle we're good
This commit is contained in:
parent
1fd1b228db
commit
220a7f8dcd
7 changed files with 2627 additions and 0 deletions
1
.gitignore
vendored
Normal file
1
.gitignore
vendored
Normal file
|
@ -0,0 +1 @@
|
|||
/target
|
2415
Cargo.lock
generated
Normal file
2415
Cargo.lock
generated
Normal file
File diff suppressed because it is too large
Load diff
9
Cargo.toml
Normal file
9
Cargo.toml
Normal file
|
@ -0,0 +1,9 @@
|
|||
[package]
|
||||
name = "draw_rectangle"
|
||||
version = "0.1.0"
|
||||
edition = "2024"
|
||||
|
||||
[dependencies]
|
||||
tokio = { version = "1.43.0", features = ["full"] }
|
||||
wgpu = "24.0.1"
|
||||
winit = "0.30.9"
|
132
src/drawing.rs
Normal file
132
src/drawing.rs
Normal file
|
@ -0,0 +1,132 @@
|
|||
use std::sync::Arc;
|
||||
|
||||
use wgpu::{
|
||||
Backends, Color, CompositeAlphaMode, Device, DeviceDescriptor, Features, Instance,
|
||||
InstanceDescriptor, Limits, LoadOp, Operations, PowerPreference, PresentMode, Queue,
|
||||
RenderPassColorAttachment, RenderPassDescriptor, RequestAdapterOptions, StoreOp, Surface,
|
||||
SurfaceConfiguration, TextureFormat, TextureUsages, TextureViewDescriptor,
|
||||
};
|
||||
use winit::{dpi::PhysicalSize, window::Window};
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct State {
|
||||
surface: Surface<'static>,
|
||||
device: Device,
|
||||
queue: Queue,
|
||||
surface_format: TextureFormat,
|
||||
size: PhysicalSize<u32>,
|
||||
window: Arc<Window>,
|
||||
}
|
||||
|
||||
impl State {
|
||||
pub async fn new(window: Arc<Window>) -> Self {
|
||||
let size = window.inner_size();
|
||||
|
||||
let instance = Instance::new(&InstanceDescriptor {
|
||||
backends: Backends::all(),
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
let surface = instance.create_surface(window.clone()).unwrap();
|
||||
|
||||
let adapter = instance
|
||||
.request_adapter(&RequestAdapterOptions {
|
||||
power_preference: PowerPreference::default(),
|
||||
force_fallback_adapter: false,
|
||||
compatible_surface: Some(&surface),
|
||||
})
|
||||
.await
|
||||
.unwrap();
|
||||
|
||||
let (device, queue) = adapter
|
||||
.request_device(
|
||||
&DeviceDescriptor {
|
||||
label: None,
|
||||
required_features: Features::empty(),
|
||||
required_limits: Limits::default(),
|
||||
memory_hints: Default::default(),
|
||||
},
|
||||
None,
|
||||
)
|
||||
.await
|
||||
.unwrap();
|
||||
let surface_capabilities = surface.get_capabilities(&adapter);
|
||||
|
||||
let surface_format = surface_capabilities
|
||||
.formats
|
||||
.iter()
|
||||
.find(|texture_format| texture_format.is_srgb())
|
||||
.copied()
|
||||
.unwrap_or(*surface_capabilities.formats.get(0).unwrap());
|
||||
|
||||
let state = Self {
|
||||
surface,
|
||||
device,
|
||||
queue,
|
||||
size,
|
||||
window,
|
||||
surface_format,
|
||||
};
|
||||
|
||||
state.surface_configure();
|
||||
|
||||
state
|
||||
}
|
||||
|
||||
fn surface_configure(&self) {
|
||||
let surface_config = SurfaceConfiguration {
|
||||
usage: TextureUsages::RENDER_ATTACHMENT,
|
||||
format: self.surface_format,
|
||||
width: self.size.width,
|
||||
height: self.size.height,
|
||||
present_mode: PresentMode::Immediate,
|
||||
desired_maximum_frame_latency: 2,
|
||||
alpha_mode: CompositeAlphaMode::Auto,
|
||||
view_formats: vec![],
|
||||
};
|
||||
|
||||
self.surface.configure(&self.device, &surface_config);
|
||||
}
|
||||
|
||||
pub fn get_window(&self) -> &Window {
|
||||
&self.window
|
||||
}
|
||||
|
||||
pub fn resize(&mut self, new_size: PhysicalSize<u32>) {
|
||||
self.size = new_size;
|
||||
|
||||
self.surface_configure();
|
||||
}
|
||||
|
||||
pub fn render(&mut self) {
|
||||
let surface_texture = self.surface.get_current_texture().unwrap();
|
||||
let texture_view = surface_texture.texture.create_view(&TextureViewDescriptor {
|
||||
format: Some(self.surface_format.add_srgb_suffix()),
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
let mut encoder = self.device.create_command_encoder(&Default::default());
|
||||
|
||||
let renderpass = encoder.begin_render_pass(&RenderPassDescriptor {
|
||||
label: None,
|
||||
color_attachments: &[Some(RenderPassColorAttachment {
|
||||
view: &texture_view,
|
||||
resolve_target: None,
|
||||
ops: Operations {
|
||||
load: LoadOp::Clear(Color::WHITE),
|
||||
store: StoreOp::Store,
|
||||
},
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
timestamp_writes: None,
|
||||
occlusion_query_set: None,
|
||||
});
|
||||
|
||||
// here draw
|
||||
|
||||
drop(renderpass);
|
||||
self.queue.submit([encoder.finish()]);
|
||||
self.window.pre_present_notify();
|
||||
surface_texture.present();
|
||||
}
|
||||
}
|
2
src/lib.rs
Normal file
2
src/lib.rs
Normal file
|
@ -0,0 +1,2 @@
|
|||
pub mod drawing;
|
||||
pub mod windowing;
|
7
src/main.rs
Normal file
7
src/main.rs
Normal file
|
@ -0,0 +1,7 @@
|
|||
use draw_rectangle::windowing::run;
|
||||
|
||||
fn main() {
|
||||
println!("Hello, world!");
|
||||
run();
|
||||
println!("\n\tSuch a late goodbye");
|
||||
}
|
61
src/windowing.rs
Normal file
61
src/windowing.rs
Normal file
|
@ -0,0 +1,61 @@
|
|||
use std::sync::Arc;
|
||||
|
||||
use tokio::runtime::Runtime;
|
||||
use winit::{
|
||||
application::ApplicationHandler,
|
||||
event::WindowEvent,
|
||||
event_loop::{ActiveEventLoop, ControlFlow, EventLoop},
|
||||
window::{Window, WindowId},
|
||||
};
|
||||
|
||||
use crate::drawing::State;
|
||||
|
||||
pub fn run() {
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
event_loop.set_control_flow(ControlFlow::Wait);
|
||||
|
||||
let mut app = App::default();
|
||||
event_loop.run_app(&mut app).unwrap();
|
||||
}
|
||||
|
||||
#[derive(Debug, Default)]
|
||||
pub struct App {
|
||||
state: Option<State>,
|
||||
}
|
||||
|
||||
impl ApplicationHandler for App {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let window = Arc::new(
|
||||
event_loop
|
||||
.create_window(Window::default_attributes())
|
||||
.unwrap(),
|
||||
);
|
||||
|
||||
let state = Runtime::new().unwrap().block_on(State::new(window.clone()));
|
||||
|
||||
self.state = Some(state);
|
||||
window.request_redraw();
|
||||
}
|
||||
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
_window_id: WindowId,
|
||||
event: WindowEvent,
|
||||
) {
|
||||
match event {
|
||||
WindowEvent::CloseRequested => {
|
||||
println!("Time to pack up!, See ya");
|
||||
event_loop.exit();
|
||||
}
|
||||
WindowEvent::RedrawRequested => {
|
||||
self.state.as_mut().unwrap().render();
|
||||
self.state.as_ref().unwrap().get_window().request_redraw();
|
||||
}
|
||||
WindowEvent::Resized(new_size) => {
|
||||
self.state.as_mut().unwrap().resize(new_size);
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue