feat: draw window, since windows are rectangle we're good

This commit is contained in:
Ahmet Kaan Gümüş 2025-02-28 17:40:46 +03:00
parent 1fd1b228db
commit 220a7f8dcd
7 changed files with 2627 additions and 0 deletions

1
.gitignore vendored Normal file
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/target

2415
Cargo.lock generated Normal file

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9
Cargo.toml Normal file
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[package]
name = "draw_rectangle"
version = "0.1.0"
edition = "2024"
[dependencies]
tokio = { version = "1.43.0", features = ["full"] }
wgpu = "24.0.1"
winit = "0.30.9"

132
src/drawing.rs Normal file
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use std::sync::Arc;
use wgpu::{
Backends, Color, CompositeAlphaMode, Device, DeviceDescriptor, Features, Instance,
InstanceDescriptor, Limits, LoadOp, Operations, PowerPreference, PresentMode, Queue,
RenderPassColorAttachment, RenderPassDescriptor, RequestAdapterOptions, StoreOp, Surface,
SurfaceConfiguration, TextureFormat, TextureUsages, TextureViewDescriptor,
};
use winit::{dpi::PhysicalSize, window::Window};
#[derive(Debug)]
pub struct State {
surface: Surface<'static>,
device: Device,
queue: Queue,
surface_format: TextureFormat,
size: PhysicalSize<u32>,
window: Arc<Window>,
}
impl State {
pub async fn new(window: Arc<Window>) -> Self {
let size = window.inner_size();
let instance = Instance::new(&InstanceDescriptor {
backends: Backends::all(),
..Default::default()
});
let surface = instance.create_surface(window.clone()).unwrap();
let adapter = instance
.request_adapter(&RequestAdapterOptions {
power_preference: PowerPreference::default(),
force_fallback_adapter: false,
compatible_surface: Some(&surface),
})
.await
.unwrap();
let (device, queue) = adapter
.request_device(
&DeviceDescriptor {
label: None,
required_features: Features::empty(),
required_limits: Limits::default(),
memory_hints: Default::default(),
},
None,
)
.await
.unwrap();
let surface_capabilities = surface.get_capabilities(&adapter);
let surface_format = surface_capabilities
.formats
.iter()
.find(|texture_format| texture_format.is_srgb())
.copied()
.unwrap_or(*surface_capabilities.formats.get(0).unwrap());
let state = Self {
surface,
device,
queue,
size,
window,
surface_format,
};
state.surface_configure();
state
}
fn surface_configure(&self) {
let surface_config = SurfaceConfiguration {
usage: TextureUsages::RENDER_ATTACHMENT,
format: self.surface_format,
width: self.size.width,
height: self.size.height,
present_mode: PresentMode::Immediate,
desired_maximum_frame_latency: 2,
alpha_mode: CompositeAlphaMode::Auto,
view_formats: vec![],
};
self.surface.configure(&self.device, &surface_config);
}
pub fn get_window(&self) -> &Window {
&self.window
}
pub fn resize(&mut self, new_size: PhysicalSize<u32>) {
self.size = new_size;
self.surface_configure();
}
pub fn render(&mut self) {
let surface_texture = self.surface.get_current_texture().unwrap();
let texture_view = surface_texture.texture.create_view(&TextureViewDescriptor {
format: Some(self.surface_format.add_srgb_suffix()),
..Default::default()
});
let mut encoder = self.device.create_command_encoder(&Default::default());
let renderpass = encoder.begin_render_pass(&RenderPassDescriptor {
label: None,
color_attachments: &[Some(RenderPassColorAttachment {
view: &texture_view,
resolve_target: None,
ops: Operations {
load: LoadOp::Clear(Color::WHITE),
store: StoreOp::Store,
},
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
});
// here draw
drop(renderpass);
self.queue.submit([encoder.finish()]);
self.window.pre_present_notify();
surface_texture.present();
}
}

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src/lib.rs Normal file
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pub mod drawing;
pub mod windowing;

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src/main.rs Normal file
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use draw_rectangle::windowing::run;
fn main() {
println!("Hello, world!");
run();
println!("\n\tSuch a late goodbye");
}

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src/windowing.rs Normal file
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use std::sync::Arc;
use tokio::runtime::Runtime;
use winit::{
application::ApplicationHandler,
event::WindowEvent,
event_loop::{ActiveEventLoop, ControlFlow, EventLoop},
window::{Window, WindowId},
};
use crate::drawing::State;
pub fn run() {
let event_loop = EventLoop::new().unwrap();
event_loop.set_control_flow(ControlFlow::Wait);
let mut app = App::default();
event_loop.run_app(&mut app).unwrap();
}
#[derive(Debug, Default)]
pub struct App {
state: Option<State>,
}
impl ApplicationHandler for App {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
let window = Arc::new(
event_loop
.create_window(Window::default_attributes())
.unwrap(),
);
let state = Runtime::new().unwrap().block_on(State::new(window.clone()));
self.state = Some(state);
window.request_redraw();
}
fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
_window_id: WindowId,
event: WindowEvent,
) {
match event {
WindowEvent::CloseRequested => {
println!("Time to pack up!, See ya");
event_loop.exit();
}
WindowEvent::RedrawRequested => {
self.state.as_mut().unwrap().render();
self.state.as_ref().unwrap().get_window().request_redraw();
}
WindowEvent::Resized(new_size) => {
self.state.as_mut().unwrap().resize(new_size);
}
_ => (),
}
}
}