fix: 🚑 GUI isn't able to pass stopped state if audio paused while playing
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@ -216,6 +216,7 @@ pub async fn stop_playing(
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}
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}
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drop(base_to_playing_sender);
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playing_to_base_receiver = playing_to_base_receiver.resubscribe();
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let answer = playing_to_base_receiver.recv().await;
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drop(playing_to_base_receiver);
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match answer {
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