refactor: ♻️ global signals removed
refactor: ♻️ type restrictions for statuses
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adbbd52b3e
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2 changed files with 78 additions and 50 deletions
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@ -2,21 +2,43 @@ use std::time::Duration;
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use async_std::task;
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use dioxus::prelude::*;
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use serde::Deserialize;
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const SERVER_ADDRESS: &str = "https://localhost:2323";
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static SERVER_STATUS:GlobalSignal<ServerStatus> = Signal::global(move || ServerStatus {status:"Alive".to_string(),});
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static SERVER_STATUS_WATCHDOG:GlobalSignal<bool> = Signal::global(move || false);
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static SERVER_STATUS_LOOSING:GlobalSignal<bool> = Signal::global(move || false);
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static SERVER_STATUS_IS_DEAD:GlobalSignal<bool> = Signal::global(move || false);
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#[derive(Debug, Clone, PartialEq, Deserialize)]
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struct ServerStatus{
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status: String,
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enum Server{
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Alive,
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Unstable,
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Dead,
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}
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impl Server {
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fn to_string(&mut self) -> String{
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match self {
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Self::Alive => {String::from("Alive")},
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Self::Unstable => {String::from("Unstable")},
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Self::Dead => {String::from("Dead")},
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}
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}
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}
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#[derive(Debug, Clone, PartialEq, Deserialize)]
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struct CoinStatus{
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status: String,
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enum Coin{
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Tail,
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Head,
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}
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impl Coin {
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fn to_string(&mut self) -> String {
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match self {
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Self::Head => {String::from("Head")},
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Self::Tail => {String::from("Tail")},
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}
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}
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}
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#[derive(Debug, Clone, PartialEq, Deserialize)]
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struct ServerStatus {
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status:Server,
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}
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#[derive(Debug, Clone, PartialEq, Deserialize)]
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struct CoinStatus {
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status:Coin,
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}
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fn main() {
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@ -25,24 +47,25 @@ fn main() {
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launch(app);
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}
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async fn server_status_check() ->ServerStatus {
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async fn server_status_check(mut server_status:Signal<ServerStatus>) ->ServerStatus {
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match reqwest::get(SERVER_ADDRESS).await {
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Ok(response) => {
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*SERVER_STATUS_WATCHDOG.write() = false;
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match response.json::<ServerStatus>().await {
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Ok(server_status) => {
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*SERVER_STATUS_LOOSING.write() = false;
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server_status
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Ok(_) => {
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*server_status.write() = ServerStatus{status:Server::Alive,};
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ServerStatus{status:Server::Alive,}
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}
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Err(err_val) => {
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*SERVER_STATUS_LOOSING.write() = true;
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ServerStatus{status:err_val.to_string(),}
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*server_status.write() = ServerStatus{status:Server::Dead,};
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log::info!("{}", err_val);
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ServerStatus{status:Server::Dead,}
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}
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}
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}
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Err(err_val) => {
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*SERVER_STATUS_LOOSING.write() = true;
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ServerStatus{status:err_val.to_string(),}
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*server_status.write() = ServerStatus{status:Server::Dead,};
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log::info!("{}", err_val);
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ServerStatus{status:Server::Dead,}
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}
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}
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}
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@ -74,59 +97,52 @@ fn page_base() ->Element {
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}
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fn server_status_renderer() -> Element {
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let server_check_time = 1_u64;
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let mut server_status = use_signal(move || ServerStatus{status:Server::Unstable,});
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let mut server_status_watchdog = use_signal(move|| false);
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let mut server_status_unstable = use_signal(move|| false);
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let _server_status_task:Coroutine<()> = use_coroutine(|_| async move {
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loop {
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task::sleep(Duration::from_secs(server_check_time)).await;
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*SERVER_STATUS_WATCHDOG.write() = true;
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*SERVER_STATUS.write() = server_status_check().await;
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/*match server_status_check().await {
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Ok(status) => {
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server_status_watchdog.set(false);
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server_status.set(status);
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}
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Err(err_val) => {
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server_status.set(ServerStatus {status:err_val.to_string(),});
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}
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}*/
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*server_status_watchdog.write() = true;
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*server_status.write() = server_status_check(server_status).await;
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*server_status_watchdog.write() = false;
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};
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});
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let _server_status_watchdog_timer:Coroutine<()> = use_coroutine(|_| async move {
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let mut is_loosing_counter = 0_i8;
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let mut watchdog_counter = 0_i8;
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loop {
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task::sleep(Duration::from_secs(2*server_check_time+1)).await;
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if !SERVER_STATUS_WATCHDOG() {
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*SERVER_STATUS_LOOSING.write() = false;
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if !server_status_watchdog() {
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*server_status_unstable.write() = false;
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}
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if SERVER_STATUS_WATCHDOG() {
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if server_status_watchdog() {
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for _i in 0..5 {
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task::sleep(Duration::from_secs(1)).await;
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if SERVER_STATUS_WATCHDOG() {
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is_loosing_counter += 1;
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if server_status_watchdog() {
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watchdog_counter += 1;
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}
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}
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}
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if is_loosing_counter > 4 {
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*SERVER_STATUS_LOOSING.write() = true;
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if watchdog_counter > 4 {
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*server_status_unstable.write() = true;
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}
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is_loosing_counter = 0;
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watchdog_counter = 0;
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}
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});
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rsx! {
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if SERVER_STATUS_LOOSING() && SERVER_STATUS_WATCHDOG() {
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{*SERVER_STATUS_IS_DEAD.write() = true}
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ShowServerStatus {server_status:ServerStatus{status:"Dead".to_string(),}}
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if server_status_unstable() && server_status_watchdog() {
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ShowServerStatus {server_status:ServerStatus{status:Server::Dead,}}
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}
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else {
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ShowServerStatus {server_status:SERVER_STATUS()}
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ShowServerStatus {server_status:server_status()}
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}
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}
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}
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fn coin_status_renderer() -> Element {
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let is_loading = use_signal(|| false);
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let coin_result = use_signal(|| CoinStatus{status:"None".to_string(),});
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let coin_result = use_signal(|| CoinStatus{status:Coin::Head,});
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let call_coin = move |_| {
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spawn({
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to_owned![is_loading];
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@ -169,7 +185,7 @@ fn ShowServerStatus(server_status: ServerStatus) -> Element {
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div {
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div { class: "flex items-center",
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span { "Server Status: " }
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span { { server_status.status } }
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span { { server_status.status.to_string() } }
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}
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}
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}
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@ -180,7 +196,7 @@ fn ShowCoinStatus(coin_status: CoinStatus) -> Element {
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div {
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div { class: "flex items-center",
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span { "Coin Status: " }
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span { { coin_status.status } }
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span { { coin_status.status.to_string() } }
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}
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}
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}
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