fix: 🚑 scout bee exploration sticks to unnecessary limit
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6cbba58e63
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1 changed files with 2 additions and 7 deletions
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@ -70,13 +70,8 @@ impl Bee {
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if food_sources[most_tried_index].try_counter > limit {
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if food_sources[most_tried_index].try_counter > limit {
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let mut coordinates_for_new = vec![];
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let mut coordinates_for_new = vec![];
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for _ in 0..decision_variable_count {
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for _ in 0..decision_variable_count {
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let random = if upper_bound * lower_bound > 0.0 {
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let random = lower_bound
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lower_bound
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+ rand::thread_rng().gen_range(0.0..=1.0) * (upper_bound - lower_bound);
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+ rand::thread_rng().gen_range(0.0..=1.0) * (upper_bound - lower_bound)
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} else {
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lower_bound
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+ rand::thread_rng().gen_range(0.0..=1.0) * (upper_bound + lower_bound)
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};
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if random > upper_bound {
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if random > upper_bound {
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coordinates_for_new.push(upper_bound);
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coordinates_for_new.push(upper_bound);
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} else if random < lower_bound {
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} else if random < lower_bound {
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