refactor: ♻️ much proper implementation
because while I was learning this I hadn't learned vectors
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1 changed files with 7 additions and 5 deletions
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@ -30,16 +30,18 @@ impl LedState {
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self
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self
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}
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}
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fn export_values(&self) -> Vec<u16> {
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fn export_values(&self) -> [u16; 4] {
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match self {
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match self {
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LedState::On(r, g, b) => vec![*r as u16, *g as u16, *b as u16],
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LedState::On(r, g, b) => [*r as u16, *g as u16, *b as u16, 0],
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LedState::Blink(r, g, b, effect_time) => {
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LedState::Blink(r, g, b, effect_time) => {
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vec![*r as u16, *g as u16, *b as u16, *effect_time]
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[*r as u16, *g as u16, *b as u16, *effect_time]
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}
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}
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LedState::Breath(r, g, b, effect_time) => {
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LedState::Breath(r, g, b, effect_time) => {
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vec![*r as u16, *g as u16, *b as u16, *effect_time]
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[*r as u16, *g as u16, *b as u16, *effect_time]
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}
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}
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LedState::Off => vec![],
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LedState::Off => [0, 0, 0, 0],
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}
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}
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}
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}
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}
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}
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